adventures – The Dee Sanction https://thedeesanction.com Covert Enochian Intelligence Tue, 07 Jun 2022 13:45:58 +0000 en-US hourly 1 https://wordpress.org/?v=6.3.3 https://i0.wp.com/thedeesanction.com/wp-content/uploads/2016/08/img_0067.jpg?fit=32%2C32&ssl=1 adventures – The Dee Sanction https://thedeesanction.com 32 32 114957803 The Peoples’ Choice of Adventures https://thedeesanction.com/the-peoples-choice-of-adventures/ https://thedeesanction.com/the-peoples-choice-of-adventures/#respond Tue, 07 Jun 2022 13:45:58 +0000 http://thedeesanction.com/?p=863 Continue ReadingThe Peoples’ Choice of Adventures]]> The Dee Sanction: Adventures won the Peoples’ Choice award for Best Role-Playing Game Adventure at UK Games Expo 2022 (over the Jubilee weekend).

You voted for that award, loyal followers and those fresh in their discovery of the game, and it feels all the sweeter for the achievement. I appreciate it.

You can acquire the softcover edition or PDF of Dee Sanction: Adventures from All Rolled Up. You can also acquire the individual adventures in PDF format from DriveThruRPG.

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Hell’s Bells and Buckets https://thedeesanction.com/hells-bells-and-buckets/ https://thedeesanction.com/hells-bells-and-buckets/#respond Tue, 30 Nov 2021 09:17:14 +0000 http://thedeesanction.com/?p=836 Continue ReadingHell’s Bells and Buckets]]> The Dee Sanction released in April, won the Best New RPG judges’ award at UK Games Expo at the beginning of August, and successfully funded a print edition of six Adventures in September, which sees face-to-face release to customers at Dragonmeet the first weekend of December. That’s a lot to happen in a year for a game that’s been gestating for something like eight years!

Better yet, The Dee Sanction has received a number of solid reviews — both for the Core Rules and the Adventures — in the past few weeks, both in first impressions and unboxings, and more indepth analysis. Not only that, but a lot of games have been popping up at conventions, which always bodes well for interest in the game as more than just a shelf filler!

Thanks to everyone who created these reviews — follow the links to the source sites for full information and more great content from these gamers.

Yet Another Unprofessional Unboxing

Bud’s RPG Review

Geek Native

Review of The Dee Sanction Core Rules

Signals from Delta Pavonis

Review of The Dee Sanction: Adventures Kickstarter fulfilment
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Adventures and Abaddons https://thedeesanction.com/adventures-and-abaddons/ https://thedeesanction.com/adventures-and-abaddons/#comments Sun, 21 Nov 2021 15:11:34 +0000 https://thedeesanction.com/?p=816 Continue ReadingAdventures and Abaddons]]> The Dee Sanction: Adventures sees release this month, and I’m really pleased to see a release using the Third-Party Licence under the title Abaddon’s Puppet.

The Dee Sanction: Core Rules and my well-beaten proof of Adventures

Adventures

Adventures features six investigations — both in London and across the countryside of Tudor England. The adventure is available in All Rolled Up’s web store now in both print and PDF, and will see face-to-face release at Dragonmeet.

Ex Libris — Written by Paul Baldowski, Illustrated by Evlyn Moreau, Cartography by Paul Baldowski

In 1593, the Agents of Dee set out to Deptford in search of a lost remnant from the sacking of Mortlake, Dee’s home. The paper trail indicates the owner of a home in Deptford village received an annotated copy of The Book of Dead Names, and Dee wants it back.

The problem? He isn’t the only one who wants it.

Window of the Soul — Writing, Illustration and Cartography by Paul Baldowski

While there’s nothing like Southwark for an evening of entertainments in the drinking holes, brothels and bear-baiting pits, the Agents of Dee find their evening interrupted by a brawl in the street that takes a disturbing turn.

There’s more afoot than drunken revelry, it would seem, but can the Agents uncover the threat before it escalates beyond their control.

The Gong Scourer’s Baby — Written by Paul Baldowski, Cartography by Dyson Logos

The Queen has taken ill and departed London, along with Dee, on the advice of her close counsel. Before he departs, Dee requests that the Agents investigate a miracle baby, born to a Gong Scourer in Southwark. While the babe might be a hoax, the trail leads into a darker place and an unholy plot.

The Monk’s Cowl — Written by Paul Baldowski

Henry Denny, the leaseholder of Waltham manor, sends word of a monstrous threat harrowing travellers passing through Waltham Forest. John Dee sends the Agents to the market town of Waltham Abbey to investigate. As one of the favoured hunting grounds of the Queen, the Agents must resolve the matter with haste—who would dare to disappoint Her Majesty?

The Harrowing of Harlow Hall — Written by Richard August, Cartography by Paul Baldowski

“A former agent hath shewn himself to be in league with ruinous powers. Investigate and deal with him, as thou deem most fit.” Doctor Dee sends the Agents to investigate the grounds and owner of Harlow Hall.

In Fertile Soil — Written by Paul Baldowski

Charged with investigating a potential target for recruitment into the Sanction, the Agents travel to the tiny village of Soulgrave where a woman stands accused of killing a newborn through an act of witchcraft. But did she? The Agents must determine the truth of the matter even as the villagers gather kindling and sticks for the pyre…

The book includes a range of maps and hand-outs, as well as a short section on using the adventures as the basis of a campaign.

Abaddon’s Puppet

Which, as it happens, is something that this third-party licenced adventure — Abaddon’s Puppet — does, too. Written by Steve Hatherley, the adventure outlines a heinous plot that can become part of a campaign and include some of the existing investigations. Steve has written about his process with running The Dee Sanction on his blog.

In February 1587, Elizabeth I had Mary Queen of Scots executed, an event that eventually led to the attempted Spanish invasion of Britain in 1588. Before that, however, King Philip of Spain plotted to have Elizabeth overthrown in favour of her Catholic cousin.

This is one of those plots.

If you have already picked up Adventures or the individual investigations available on DriveThruRPG, you will appreciate the terse guidance of this adventure. Distilled into timeline, clues, personalities and locations, it’s a concise frame for adventure.

Available on itch, now.

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Cthulhu Hack on Bundle of Holding https://thedeesanction.com/cthulhu-hack-on-bundle-of-holding/ https://thedeesanction.com/cthulhu-hack-on-bundle-of-holding/#respond Tue, 05 Oct 2021 16:45:27 +0000 https://thedeesanction.com/?p=810 Continue ReadingCthulhu Hack on Bundle of Holding]]> I wanted to let you all know that the awesome Bundle of Holding launched a nearly complete PDF bundle for my multi-award-winning horror role-playing game Cthulhu Hack. And for good measure, there’s the already-award-winning The Dee Sanction in there, too.

The Bundle includes ELEVEN investigations of cosmic horror — and 10% of your payment (after gateway fees) will be donated to Beechwood Cancer Care, which offers specialist support for those living with a life-limiting illness.

As someone who might have picked up The Dee Sanction or backed one of the Kickstarters, this is your opportunity to get pretty much everything for THE OTHER GAME at a bargain price. If you opt for the threshold price or higher to access the bonus collection you will have NINE whole adventures plus a copy of The Dee Sanction.

Writing The Cthulhu Hack for the last five years provided some essential lessons in style, content and mechanics that fed into the release of the Core Book for Dee. Investigators have the same opportunity for discovery and fatality as Agents of Dee with a skew into cosmic horror. Many of the adventures feature the same kind of shades of grey decision making, that tests the morals and the mettle of the characters.

STARTER COLLECTION (US$5.95 – retail value $25)

  • The Cthulhu Hack Core Book (retail price $7.50)
  • Gamemaster’s Reference ($1)
  • Nocturnal Rites Quickstart + character sheet
  • The Dark Brood ($5)
  • Forgotten Duty ($5)
  • 3 Cthulhu Hack mini-sourcebooks (total retail $7.50) — which includes From Unformed Realms ($5), Rhan-Tegoth ($1.50), Strange Materials ($1)

BONUS COLLECTION(threshold starts at $14.95 – additional retail value $52.50)

  • The Dee Sanction Core Rules ($9.50)
  • NINE Cthulhu Hack investigations in five books (total retail $43) — Haunter of the Dark, Mother’s Love, Three Faces of the Wendigo, Thro’ Centuries Fixed, Valkyrie Nine

That’s a total retail value of $77.50 including more than a dozen adventures plus two fast and flavoursome tabletop role-playing games.

Check out the Bundle of Holding soon—the offer ends on 21st October

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Five Days for Kickstarter and DriveThru https://thedeesanction.com/five-days-for-kickstarter-and-drivethru/ https://thedeesanction.com/five-days-for-kickstarter-and-drivethru/#respond Fri, 10 Sep 2021 12:05:51 +0000 https://thedeesanction.com/?p=804 Continue ReadingFive Days for Kickstarter and DriveThru]]> Until September 15, 2021, DriveThruRPG has a September Historical Settings Sale that feels very much like it’s in our wheelhouse!
For anyone longing to give the game a try, you can grab the PDF of The Dee Sanction Core Rules for $7.17 (about 25% off the standard price).

In addition, you can get the first three adventures, supernatural supplement The Sight, character journal The Book of Days, and the bestiary expansion The Leaf Ire all at a similar discounted price in this limited time offer.

Coincidentally, the September Historical Settings Sale ends about the same time as the current Kickstarter for The Dee Sanction: Adventures print edition!

If you haven’t got in on the crowdfunding yet, Adventures gathers all five current adventures plus a stretch goal sixth—In Fertile Soil—into a perfect-bound format with brand new art from Evlyn Moreau. For £8 plus shipping, you get a 48-page print copy.

Or, if you time it right, at 2PM on Sunday (September 12) we will release the last ten Distinguished Agents—offering you the last hardcover Core Rules from the original Kickstarter AND the print edition of Adventures for £25 plus shipping.

So, you have about five days left to grab one, the other, or both!

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Adventures Kickstart in September https://thedeesanction.com/adventures-kickstart-in-september/ https://thedeesanction.com/adventures-kickstart-in-september/#respond Mon, 30 Aug 2021 07:30:51 +0000 https://thedeesanction.com/?p=794 Continue ReadingAdventures Kickstart in September]]> As a game with potential to see troubled and wary Agents sent across all the counties of England and beyond into the troubled depths of Europe, a Dee Sanction GM is always in need of adventures.

Simple mechanics and fast character generation combine to provide a great way to have quick pick up games or an ongoing campaign. If you seek some of that supernatural action with a table of friends, then you’ll want some adventures to get you going.

The Dee Sanction: Adventures gathers five such tales of horror and shadow, with contrasting themes and backdrops, pitting your expendable Agents against book thieves, traitors, elder magic, assassins and forces not of this earth.

The Dee Sanction: Adventures Kickstarter launches at 14:00 BST 1st September to fund a 36-page print book with maps, illustrations, and handouts.

With your support, stretch goals can add more illustrations, colour printing, additional adventures, and the possibility of more — like guidance on linking the adventures, extra adversaries, and additional adventure seeds to take you beyond the end of the current adventures.

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Why Community Content? https://thedeesanction.com/why-community-content/ https://thedeesanction.com/why-community-content/#respond Mon, 23 Aug 2021 14:18:07 +0000 https://thedeesanction.com/?p=788 Continue ReadingWhy Community Content?]]> Today, we made it possible for you to create third party content for The Dee Sanction, without permission, providing you keep within the rules and guidelines.

Why are we doing this?

Well, over the last four months, since the release of the Core Rules, we’ve seen a lot of activity and interest in the community. We want to see more of that and making it possible for fans to create their own content has worked for many other games over the years.

The freedom for fans to create content doesn’t mean that we’ll stop doing it—expect official adventures and supplements for The Dee Sanction to continue. However, as most of the writing falls to a single individual and there are only so many hours in the day, it makes sense to avoid constraining wider creativity.

So, whether you want to create adventures, expand options, or provide some homebrew mechanic that’s worked in your games, this is the way to do it.

  • Check through the rules to make sure the content of your offering contains only those elements allowed. You can’t copy/paste from official material or use any artwork, nor can you translate it into another language. The material is intellectual property, and its use requires explicit permission from the copyright holder.
  • Read the explanation of the permissions offered and labelling required.
  • Ensure that you include the noted text about copyright and publication under Third Party Licence.
  • Add the “Compatible with The Dee Sanction” logo if you want (it’s available in PNG and PDF format; invert the colour if you want it to show up on a dark background).
  • You can’t claim that what you’re creating is official.
  • And keep in mind prohibited content—don’t even go there. On top of that, if you include any material likely to trigger, call out the need for a GM to consider Sensitive Issues (Core, pg 46) and have tools in place.

(that’s just a quick overview — read the full Third Party Licence to ensure you have everything covered)

We’re looking forward to seeing what the community creates. For us, the landscape of the Elizabethan world is fascinating with huge untapped potential. So please show us what you got!

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Don’t Sweat the Small Stuff https://thedeesanction.com/dont-sweat-the-small-stuff/ https://thedeesanction.com/dont-sweat-the-small-stuff/#comments Thu, 22 Apr 2021 16:47:37 +0000 http://thedeesanction.com/?p=663 Continue ReadingDon’t Sweat the Small Stuff]]> While I don’t push it, I have always intended The Dee Sanction to have a more sandbox feel. I want it to be something the Table play together, with the Players having as much to do with the thrust of the game as the GM’s whims. Sometimes, such fancies have a real purpose—we can’t always be as prepared as we like and a one-shot with all the plot and characters laid on might be what we need. However, I think there’s mileage in The Dee Sanction being more about adventures of opportunity. I’m working on a few ideas that might best support this in the form of hooks, seeds, flavour or whatever.

In some small part, the map of the Ossulstone Hundred aligns with the same concept. Wards and streets, stores and alehouses, traders and warehouses… Such details fall to the need of the Table and the story’s progression. Perhaps I took something from Free League’s Forbidden Lands and the notion of a map to be annotated. If the GM or I spend our time delineating every home and storefront across the map, what’s left for Player engagement?

Like Ex Libris or Lost in Translation‘s villains, I think The Dee Sanction benefits from focusing progress and plot on difficult decisions and desperate solutions. That’s not to say that the Agents always lose or that every ending becomes mired in shades of grey. But everything is not set in stone, and situations can arise that embrace the loose threads of the past, allowing the Table to create the fabric of their Elizabethan world together.

Remember the guiding principles on page 6, What It Isn’t About… fabricate rather than procrastinate. The Table should never freeze with the paralysis of concern that events might not perfectly match the canon of history. The story should be about what you want it to be about. Agents should engage in the sort of missions and adventures that entertain everyone. It demands that the Table works together, and the GM might need a little more time and a bit of leeway when it comes to a retcon or two. Or at least the opportunity to correct a bit of history if the session’s excitement means creating an unintentional dead-end in events.

This is where Journals matter and the concept of playing characters beyond a simple core. Suppose Players handle the history and take notes on events, people and places. In that case, the GM can focus more on fleshing out events, weaving old threads into the fabric of the whole, and creating a satisfying world.

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Final Week on Kickstarter https://thedeesanction.com/final-week-on-kickstarter/ https://thedeesanction.com/final-week-on-kickstarter/#respond Sun, 15 Nov 2020 17:31:24 +0000 http://thedeesanction.com/?p=609 Continue ReadingFinal Week on Kickstarter]]>
Yesterday, the crowd-funding for publication of The Dee Sanction achieved another Stretch Goal, securing Dry Wipeable Character Cards for the game — and two each for those who have backed physical books.
 
The next Stretch Goals sees a further PDF adventure, which in some way might explain or connect with an inexplicable injury suffered by Doctor John Dee (according to his sketchy and oftentimes obtuse diary entries).
 
I can hardly believe that we have achieved this level and the suggestion of an adventure came without expecting to reach such heights. To everyone who has made that possible, my thanks.
 
And we have more to come in this, the final week of the Kickstarter.
 
Check out the full update here on The Dee Sanction Kickstarter campaign page.
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Lost in Translation https://thedeesanction.com/lost-in-translation/ https://thedeesanction.com/lost-in-translation/#respond Mon, 04 Nov 2019 07:38:50 +0000 http://thedeesanction.com/?p=369 Continue ReadingLost in Translation]]> Thanks to a very positive run of Lost in Translation at The Kraken, one of my many playtest adventures for The Dee Sanction, I’ve finally managed to get the whole thing down in a first draft.

Clearly the moment grabbed me, as 5,000 words just flowed out over the weekend, with some measure of relief.

To be transparent, the adventure spins off of material from an existing D&D adventure – so, this is not something I’ve created from nothing. However, as well as writing the adventure up from scratch—word-for-word brand new material—I’ve also sought and gained permission from the author to publish it with credit for the original.

It will form part of the ashcan release of the game, as the playtest adventures I’m keen to write up all effectively communicate the themes and atmosphere I want from the game. I fully expect a polished final adventure will also appear once the full version of the game sees release.

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