The Cthulhu Hack – The Dee Sanction https://thedeesanction.com Covert Enochian Intelligence Tue, 05 Oct 2021 16:45:27 +0000 en-US hourly 1 https://wordpress.org/?v=6.3.3 https://i0.wp.com/thedeesanction.com/wp-content/uploads/2016/08/img_0067.jpg?fit=32%2C32&ssl=1 The Cthulhu Hack – The Dee Sanction https://thedeesanction.com 32 32 114957803 Cthulhu Hack on Bundle of Holding https://thedeesanction.com/cthulhu-hack-on-bundle-of-holding/ https://thedeesanction.com/cthulhu-hack-on-bundle-of-holding/#respond Tue, 05 Oct 2021 16:45:27 +0000 https://thedeesanction.com/?p=810 Continue ReadingCthulhu Hack on Bundle of Holding]]> I wanted to let you all know that the awesome Bundle of Holding launched a nearly complete PDF bundle for my multi-award-winning horror role-playing game Cthulhu Hack. And for good measure, there’s the already-award-winning The Dee Sanction in there, too.

The Bundle includes ELEVEN investigations of cosmic horror — and 10% of your payment (after gateway fees) will be donated to Beechwood Cancer Care, which offers specialist support for those living with a life-limiting illness.

As someone who might have picked up The Dee Sanction or backed one of the Kickstarters, this is your opportunity to get pretty much everything for THE OTHER GAME at a bargain price. If you opt for the threshold price or higher to access the bonus collection you will have NINE whole adventures plus a copy of The Dee Sanction.

Writing The Cthulhu Hack for the last five years provided some essential lessons in style, content and mechanics that fed into the release of the Core Book for Dee. Investigators have the same opportunity for discovery and fatality as Agents of Dee with a skew into cosmic horror. Many of the adventures feature the same kind of shades of grey decision making, that tests the morals and the mettle of the characters.

STARTER COLLECTION (US$5.95 – retail value $25)

  • The Cthulhu Hack Core Book (retail price $7.50)
  • Gamemaster’s Reference ($1)
  • Nocturnal Rites Quickstart + character sheet
  • The Dark Brood ($5)
  • Forgotten Duty ($5)
  • 3 Cthulhu Hack mini-sourcebooks (total retail $7.50) — which includes From Unformed Realms ($5), Rhan-Tegoth ($1.50), Strange Materials ($1)

BONUS COLLECTION(threshold starts at $14.95 – additional retail value $52.50)

  • The Dee Sanction Core Rules ($9.50)
  • NINE Cthulhu Hack investigations in five books (total retail $43) — Haunter of the Dark, Mother’s Love, Three Faces of the Wendigo, Thro’ Centuries Fixed, Valkyrie Nine

That’s a total retail value of $77.50 including more than a dozen adventures plus two fast and flavoursome tabletop role-playing games.

Check out the Bundle of Holding soon—the offer ends on 21st October

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Five Days for Kickstarter and DriveThru https://thedeesanction.com/five-days-for-kickstarter-and-drivethru/ https://thedeesanction.com/five-days-for-kickstarter-and-drivethru/#respond Fri, 10 Sep 2021 12:05:51 +0000 https://thedeesanction.com/?p=804 Continue ReadingFive Days for Kickstarter and DriveThru]]> Until September 15, 2021, DriveThruRPG has a September Historical Settings Sale that feels very much like it’s in our wheelhouse!
For anyone longing to give the game a try, you can grab the PDF of The Dee Sanction Core Rules for $7.17 (about 25% off the standard price).

In addition, you can get the first three adventures, supernatural supplement The Sight, character journal The Book of Days, and the bestiary expansion The Leaf Ire all at a similar discounted price in this limited time offer.

Coincidentally, the September Historical Settings Sale ends about the same time as the current Kickstarter for The Dee Sanction: Adventures print edition!

If you haven’t got in on the crowdfunding yet, Adventures gathers all five current adventures plus a stretch goal sixth—In Fertile Soil—into a perfect-bound format with brand new art from Evlyn Moreau. For £8 plus shipping, you get a 48-page print copy.

Or, if you time it right, at 2PM on Sunday (September 12) we will release the last ten Distinguished Agents—offering you the last hardcover Core Rules from the original Kickstarter AND the print edition of Adventures for £25 plus shipping.

So, you have about five days left to grab one, the other, or both!

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Judges Award Winner for Best Role-Playing Game at UK Games Expo 2021 https://thedeesanction.com/judges-award-winner-for-best-role-playing-game-at-uk-games-expo-2021/ https://thedeesanction.com/judges-award-winner-for-best-role-playing-game-at-uk-games-expo-2021/#comments Mon, 02 Aug 2021 09:47:25 +0000 http://thedeesanction.com/?p=746 Continue ReadingJudges Award Winner for Best Role-Playing Game at UK Games Expo 2021]]> The UK Games Expo Awards include both a Judges Award, determined by a panel chosen for their knowledge of games, and a Peoples Choice Award, voted for by the public through the UKGE website.

I’m excited to say that The Dee Sanction won the Judges Award of Best Role-Playing Game against a challenging shortlist – of Osprey Game’s Jackels and Free League’s Vaesen.

The award plaque now takes its place next to the 2019 Judges Award for Best Role-Playing Game Adventure awarded to The Cthulhu Hack: Valkyrie Nine.

I’m humbled and thankful for all the support offered over the last year by everyone involved in bringing this game of Elizabethan supernatural investigation to life.

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Checking the Numbers https://thedeesanction.com/checking-the-numbers/ https://thedeesanction.com/checking-the-numbers/#respond Tue, 08 Dec 2020 08:33:30 +0000 http://thedeesanction.com/?p=630 Continue ReadingChecking the Numbers]]> There’s a weird juggling act going on between totally freestyle game design and having a solid structure of checks and balances. On the one hand, the numbers should make perfect sense. On the other hand, balance blows.

Don’t get me wrong, there does need to be some kind of structure otherwise how can you hand off a system to a random GM and imagine they will find there way. But, too much structure and control can lead to weaker creativity as folk worry themselves about keeping things Rules As Written.

I know a fair few of you will be chuckling and shaking your head at that point, seasoned veterans who haven’t run a game Rules As Written since 1982. However, I can’t write a game on the basis that everyone reading it will be as confident. In putting The Cthulhu Hack together, I have had many questions about detailed mechanics and a wish for lists of carefully balanced monsters—for many, that consistency matters, and they’re not wrong to want that.

As I say, it’s a fine piece of juggling to get it right without getting it too right.

For The Cthulhu Hack, having something too right didn’t make sense because the Mythos doesn’t. It shouldn’t make sense and it proved difficult to communicate that sometimes. In a wide world of games where massive monsters represent surmountable goals, how do you communicate the existence in insurmountable horrors?

Thankfully, The Dee Sanction isn’t too far from the cosmic horror, either. The world is filled with ordinary people facing the emergence of extraordinary challenges. The unravelling of the fabric of the world has cracked open the gates of Hell and far stranger realms and allowed egress for creatures of myth and folklore.

The Dee Sanction core book will not only present a short bestiary of creatures and common enemies but also provide some low-level guidance on how to customise them and create your own. You will have the means to present your Agents with relatively generic antagonists coloured by flare and personality rather than complex rules, as well as creatures fiendish in construction that will challenge through their wealth of powers.

Sometimes balance, other times less so. But somewhere in the mix, there should be a sense to the chaos.

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Kickstarters Last 30 Hours https://thedeesanction.com/kickstarters-last-30-hours/ https://thedeesanction.com/kickstarters-last-30-hours/#respond Sat, 21 Nov 2020 12:45:00 +0000 http://thedeesanction.com/?p=617 Continue ReadingKickstarters Last 30 Hours]]>
You’ll be relieved to know that there isn’t a complete countdown until the Kickstarter for The Dee Sanction ends, although please allow the indulgence of a few.
 
There are less than 30 hours left on the Kickstarter, so if you haven’t committed left or you’ve only opted for updates, then the deadline looms.
 
If you back at a level with access to stretch goals you will get yourself quite a bundle:
 
  • Five PDF adventures
  • PDF of 20 Tudor Mini Guild characters
  • PDF map of the Ossulstone Hundred
  • PDF of the Sanction Journal
  • 68-page core rules, including art by Evlyn Moreau, extended bestiary and extended character creation options
If you opt for a few Add-Ons, there’s a whole lot more to consider, including physical versions of the map or the journal — in the form of The Book of Days — as well as dice trays, game rolls, wipeable character cards, and extra copies of the core book.
 
And, you shouldn’t forget that even if you have backed already you can upgrade your pledge, add something extra — including books for The Cthulhu Hack — or give a shout-out and a share on Twitter, as if we hit 100 x shares we’ll add an extra pre-generated character to the existing five-character selection.
 
Check out all the details on The Dee Sanction Kickstarter at:
 
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Light — RPGaDay #9 https://thedeesanction.com/light-rpgaday-9/ https://thedeesanction.com/light-rpgaday-9/#comments Tue, 11 Aug 2020 20:42:01 +0000 http://thedeesanction.com/?p=430 Continue ReadingLight — RPGaDay #9]]> It would be fair to say that The Dee Sanction is system light.

It isn’t entirely intentional, but I’ve never liked heavy. I mean, I can read hundreds of pages, but can I keep them all inside my head. And would I expect anyone else to do the same?

The Cthulhu Hack has two mechanics—Saves and Resources.

In the mix of throwing ideas around for how you might make it even simpler, I decided to roll the Saves with the Resource dice. I mean, it probably isn’t far from something like Cortex or similar, in that you throw a bunch of different sized dice. However, I wanted something that emulated my early idea about vague competence, the roll-a-7 mechanic of 214.

Roll a die and try not to roll a 1 or 2. On a d4, that’s still 50%. I mean, when I played 2nd edition Call of Cthulhu back in the mid-80s, most of my skills were lower than 40% never mind 50%! Why not keep it that simple.

I also liked the incredibly stripped-down damage mechanics of Numenera and Gumshoe, so why not have weapons do 1 Hit and you have 3 (as a beginning character). If you need more granular damage, add Consequences that render a weapon more or less crippling when it inflicts injury.

Simple. At least, I hope so. I’m still finessing. But, definitely light.

Every day during August, I’ll be writing something new on The Dee Sanction and aim to connect the word prompt of the day with the development of the game. Check out the concept, the list and the graphics over at AUTOCRATIK.

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Tribute — RPGaDay #5 https://thedeesanction.com/tribute-rpgaday-5/ https://thedeesanction.com/tribute-rpgaday-5/#respond Mon, 10 Aug 2020 14:37:19 +0000 http://thedeesanction.com/?p=426 Continue ReadingTribute — RPGaDay #5]]> If there’s a tribute to be espied from The Dee Sanction‘s development, it would be in the form of the developing role of the Usage Die.

The concept appeared notably (but not uniquely) in The Black Hack as an easy mechanism to track consumables without keeping a precise tally.

Seeing that concept triggered the thought in my head that you might extend the role of the mechanic into other dwindling resources, like Sanity and the capacity to keep yourself together during an investigation. The Cthulhu Hack has Resource Dice that covers this.

In both instances, you roll a die and a result of 1 or 2 results in a drop to the next lower die on the scale—like down-shifting from a D8 to a D6.

I mentioned that the original mechanic for The Dee Sanction required the player roll a 7 to succeed. Well, someone with basic training could succeed on a 6 through 8. Well, in thinking about other mechanics, it occurred to me that you might sort of go with a Usage Dice approach instead. Roll a 1 or 2, things work out but not so well. 3 or higher, then you succeed.

Anyway, the root of the (brief) post is that each game owes something to those that come before it and that’s no bad thing. You can’t copyright mechanics—only the scene dressing/product identity that surrounds them—so, why not get some reuse from things that work.

Every day during August, I’ll be writing something new on The Dee Sanction and aim to connect the word prompt of the day with the development of the game. Check out the concept, the list and the graphics over at AUTOCRATIK.

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Oblivion Index https://thedeesanction.com/oblivion-index/ https://thedeesanction.com/oblivion-index/#respond Fri, 08 May 2020 14:13:18 +0000 http://thedeesanction.com/?p=392 Continue ReadingOblivion Index]]> Not The Dee Sanction, but distinctly supernatural.

The first draft of the Oblivion Index, for The Cthulhu Hack, is accessible to Patreons supporters — at Investigators, Dwellers and Bearers tiers— through a recently published post.

The core of this one popped into my head quite suddenly. Thankfully, I immediately took notes — I have a habit of not doing that and losing all the good ideas in the passage of time and sleep. Or just from walking through a new doorway.

It’s a work in progress dealing with the business of eldritch tomes in The Cthulhu Hack and how to handle them (really, really carefully). While in playtest, patrons can expect to see updates, as playtest and revelation strike.

It was an interesting writing exercise.

RPG Geek had a 48 Hours RPG Supplement Contest that — if the name doesn’t give it away completely — requires that you make something cool, from scratch, in a 48-hour period. This supplement was my thing; but, as the last element (provided by Cthulhu Hack stalwart of Wendigo fame, Richard August) was written in 2016 (for another system/publication) and the image isn’t public domain/Creative Commons (but, used with the kind permission of talented artist Daryl Toh, who you can support on Patreon), I wasn’t going to meet the entry criteria.

Nevertheless, it spawned new Cthulhu Hack material put together in about 48 hours, hatched from this great game design challenge and assisted (as usual) by a pretty decent level of Saturday creativity (in the midst of supporting #VirtualGrogmeet organised by Chris Hart from The Grognard Files).

I just thought I’d mention it, as Patreon also serves to support my general creativity, including The Dee Sanction. In the midst of the COVID-19 pandemic, my day job seems to be consuming more, not less, of my time – which has left creative writing taking a distant backseat. The support of patrons helps a great deal to spur me on in those moments I can glean.

 

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Character Sheet https://thedeesanction.com/character-sheet/ https://thedeesanction.com/character-sheet/#respond Sat, 07 Jul 2018 16:45:59 +0000 http://thedeesanction.com/?p=319 Continue ReadingCharacter Sheet]]> The Dee Sanction character sheet. Or, more precisely, another character sheet. In the space of four years – and it has been that long, as I can evidence from the session at Dragonmeet in the dim and distant past – the table has seen a variety of record sheets for the game.

In the pursuit of further playtesting, another sheet has appeared in short order – this one tailored to the current mechanics that echo a simplified version of The Cthulhu Hack. There has never been a shortage of tabletop paperwork!

More on the mechanics of the game to come!

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