Update – The Dee Sanction https://thedeesanction.com Covert Enochian Intelligence Thu, 07 May 2020 12:05:28 +0000 en-US hourly 1 https://wordpress.org/?v=6.3.3 https://i0.wp.com/thedeesanction.com/wp-content/uploads/2016/08/img_0067.jpg?fit=32%2C32&ssl=1 Update – The Dee Sanction https://thedeesanction.com 32 32 114957803 Safety Lies in Fear https://thedeesanction.com/safety-lies-in-fear/ https://thedeesanction.com/safety-lies-in-fear/#respond Thu, 07 May 2020 12:04:50 +0000 http://thedeesanction.com/?p=388 Continue ReadingSafety Lies in Fear]]> I’ve lost patience with myself, because like the true language of angels completion of The Dee Sanction eludes me.

Worse yet, my attention has been momentarily drawn away by Safety Lies in Fear – a sort of West Marches-style prequel to the events of the game set in the years after the Dissolution of the Monasteries, where ruins and lawlessness find brave souls seeking to uncover treasures and battle a strengthening supernatural force in Henry VIII’s England.

Prevarication knows no bounds.

Therefore, I have offered a probably unplayable draft version of the current text to both patrons (on Patreon) and traders (those who sponsored a business in the Ossulstone Hundred), as there’s no UK Games Expo and no progress toward a proper release.

The version: 

  • contains no art and it also contains a bunch of sections that I have scattered in notes, but haven’t written up;
  • contains the adventure I’ve been running to playtest the game for the last year, along with a few bits of another adventure that I’ve run for the last five years but never taken the time to write;
  • has a layout that is basically scrapped, as I have stripped all the text out in the post-v0.8 version and put it elsewhere for further work. I have a habit of worrying about style before I’ve filled out the substance.

As supporters, they deserve this. But, keep in mind that this version is far from the finished product. Far, far from finished.

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That Is Not Dead https://thedeesanction.com/that-is-not-dead/ https://thedeesanction.com/that-is-not-dead/#respond Wed, 21 Dec 2016 11:29:45 +0000 http://thedeesanction.com/?p=262 Continue ReadingThat Is Not Dead]]> Watching Six Wives with Lucy Worsley at the moment (the final of three episodes tonight) has reminded me that I need to focus on getting a playable version of The Dee Sanction out to the wider world next year. Six Wives focusses on the early 16th century, while The Dee Sanction dwells primarily in the latter half. However, the playtest adventures have considered the formative years of both Queen Elizabeth and Doctor John Dee, who were born only 5 years apart and formed a relationship early on.

I make no declaration that the core game will come replete with a detailed and lengthy analysis of the period and personalities. I plan to provide enough information to excite interest and ground the play environment, but I don’t want to force anyone to pass a test before they get started!

I have a rough plan of the releases for 2017 across Just Crunch and that includes The Dee Sanction core rules, currently with a target of mid-year. If all goes to plan, this will be a complete release of core rules, background and an adventure. If all does not go to plan, I will likely opt for a soft release of the rough game system and an adventure – akin to recent releases from much larger publishers – in an effort to provide visibility and garner feedback. However, I have playtesting from a couple of years and copious notes inhand, so I hope that the fuller option will prove achievable.

Here will be the place where I post first. I’ll aim to maintain a trickle of news on progress as 2017 runs on. In the meantime, I hope you enjoy the gaming potential of what remains in 2016 – and I thoroughly recommend you watch Six Wives if you have the chance.

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Silence is Golden https://thedeesanction.com/silence-is-golden/ https://thedeesanction.com/silence-is-golden/#respond Sat, 18 Jul 2015 21:39:41 +0000 http://complex214.com/?p=212 Continue ReadingSilence is Golden]]> IMG_20141011_131147419I have not been idle in my work on 214. Silence does not mean idleness. If anything, silence means doing more work. Neither angels nor game mechanics can summon themselves into existence without assistance…

I have been pondering on the core principles – and therein the core mechanical tricks – of the system.

I do not want to inhibit character success.

I also want to encourage a sense of team and an interest in the characters. The Dee Sanction, for example, is firmly about the people who have been faced with the choice between serving the Crown or rotting away in a cell.

So, all characters have (about) eight particular skills, areas of lore, or otherwise snippets of expertise. Outside of these, they tend to suck. Not ultra-bad, but roughly a 17 in 20 chance of failure bad. Sort of sucky bad.

However, I would rather they move forward with a ‘Yes, but…’ than not. Onward to fun, right?

Not to say that certain collateral damage might accrue and members of the team might die horribly. However, it should probably be the die horribly that reeks of either heroism or crass and uninhibited stupidity.

If you have all the warning signs that the next encounter will result in agonizing death, to go on must mean you’re either a glory seeker or a fool. Obviously, I will allow players of either character narrate the final moments of their beloved creation.

On matters of the core rules of the game, I have started working on a rough draft with every intention of posting it up here somewhere. Anyone interested can then give the game a try and hopefully give me some feedback.

I would hope that anything I post here will have rules and an adventure, so you can both give the game a go and see where I think it should be going thematically.

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