Comments for The Dee Sanction https://thedeesanction.com Covert Enochian Intelligence Sat, 27 Nov 2021 00:07:35 +0000 hourly 1 https://wordpress.org/?v=6.3.3 Comment on Adventures and Abaddons by Randy Shipp https://thedeesanction.com/adventures-and-abaddons/#comment-1262 Fri, 26 Nov 2021 23:47:50 +0000 https://thedeesanction.com/?p=816#comment-1262 I just picked up Abbadon’s Puppet, and I can say it was a great decision to allow third party stuff. It looks incredible.

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Comment on The Dee Sanction Third Party Licence by Adventures and Abaddons – The Dee Sanction https://thedeesanction.com/the-dee-sanction-third-party-licence/#comment-1261 Sun, 21 Nov 2021 15:41:13 +0000 https://thedeesanction.com/?p=783#comment-1261 […] 3rd Party Licence […]

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Comment on ShadowLands to Publish The Dee Sanction by Routinely Itemised: RPGs #118 https://thedeesanction.com/shadowlands-to-publish-the-dee-sanction/#comment-1256 Fri, 17 Sep 2021 16:40:44 +0000 https://thedeesanction.com/?p=798#comment-1256 […] Spanish Publisher ShadowLands will pick up and translate The Dee Sanction. […]

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Comment on Judges Award Winner for Best Role-Playing Game at UK Games Expo 2021 by ShadowLands to Publish The Dee Sanction – The Dee Sanction https://thedeesanction.com/judges-award-winner-for-best-role-playing-game-at-uk-games-expo-2021/#comment-1255 Fri, 10 Sep 2021 11:19:15 +0000 http://thedeesanction.com/?p=746#comment-1255 […] the excitement of winning the Best Role Playing Game Judges Award at UK Games Expo and the current funding of the printed Adventures, ShadowLands joining the fray in […]

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Comment on The Dee Sanction Third Party Licence by Why Community Content? – The Dee Sanction https://thedeesanction.com/the-dee-sanction-third-party-licence/#comment-1253 Mon, 23 Aug 2021 14:18:12 +0000 https://thedeesanction.com/?p=783#comment-1253 […] 3rd Party Licence […]

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Comment on Nightmare – A Sample Combat by Paul B https://thedeesanction.com/nightmare-a-sample-combat/#comment-1230 Mon, 17 May 2021 14:48:13 +0000 http://thedeesanction.com/?p=710#comment-1230 In reply to Brad J..

On the often defensive result of 1 or 2 for Hit Resolution, it’s a chance for a clean break/evade without harm. The opponent might not flee, but this is an opportunity. Or, they might choose to focus elsewhere. You should keep the narrative in mind. The Mare, for example, had good reason to retreat.

Your other two notes are correct; I have annotated the text in Moments 4 and 5 to clear this up.

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Comment on Nightmare – A Sample Combat by Brad J. https://thedeesanction.com/nightmare-a-sample-combat/#comment-1229 Sat, 15 May 2021 15:21:29 +0000 http://thedeesanction.com/?p=710#comment-1229 Thank you for doing this Paul, I really appreciate your help and responsiveness! I hope you won’t mind a lengthy follow-up question/comment:

To summarize, my understanding is this:

1) PCs generally get 1 chance to act on their own every Moment, plus they essentially get a free roll of their own defense for every attack that comes at them.

2) When PCs attack, if they succeed (anything but a 1-2) they generally inflict 1 Hit, plus any special effects that may apply for weaponry, and if they falter (1-2) GM rolls on the target’s Hit Resolution table (1d8) to see what happens to the PC.

3) When PCs defend, if they succeed (anything but a 1-2) they generally just avoid taking any effect, but if they falter (1-2) GM rolls on the attacker’s Hit Resolution table (1d6+2) to see what happens to the PC.

Is that all correct?

If so, my one remaining point of confusion[?] is that many of the Hit Resolution tables seem to have a rather bad result for the opponent (run away, etc.), but it seems odd that that result is only possible when the PC *fails*. Am I missing something?

Re: the specifics of your example combat, it really did clear things up almost completely in my eyes. I had just a couple points that could use a small clarification:

Moment 4 – I assume Isabel’s attack succeeded here, but it was the Armor roll of 1-2 that prevented a hit to the Mare? Otherwise, Isabel would have gotten a Hit Resolution against her, right?

Moment 5 – I assume Julian faltered on his attack (1-2) which allowed the Mare’s Hit Resolution to be rolled?

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Comment on 214 by Dee’s Diary (No 1): Simple Goals – The Dee Sanction https://thedeesanction.com/hello-world/#comment-1228 Sat, 15 May 2021 10:05:44 +0000 http://localhost/wordpress-4.0/wordpress/?p=1#comment-1228 […] Complex 214 as I did to release tales of esoteric espionage into the world. Indeed, if you read 214 — the first post on this blog, which span off from another blog (I have so many) called Omega […]

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Comment on Dee’s Diary (No 1): Simple Goals by Routinely Itemised: RPGs #98 https://thedeesanction.com/dees-diary-no-1-simple-goals/#comment-1226 Fri, 30 Apr 2021 15:51:41 +0000 http://thedeesanction.com/?p=704#comment-1226 […] Paul Baldowski shared the first design diary for The Dee Sanction. […]

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Comment on Don’t Sweat the Small Stuff by David Herber https://thedeesanction.com/dont-sweat-the-small-stuff/#comment-1225 Fri, 23 Apr 2021 06:04:58 +0000 http://thedeesanction.com/?p=663#comment-1225 On Discord I broached this very topic, whether people who intended to run campaigns had decided to force their story lines using the events in history as guide rails or whether they were quite happy to let things develop as they might, and create an alternate history that might end up on a completely different path and down a completely different rabbit hole.

I fear that limiting the scope of a story to sit within these guide rails could stunt campaigns and lessen the enjoyment if the players have this nagging belief that they could be dragged back into ‘what really happened’ at any moment. A story line that does this frequently lurches and gives players the belief they are not truly the masters of their own destiny.

This is an age old debate, especially with running games that rely to a degree on actual history.

I am developing a campaign based on a single event as the starting point (the death of Ferdinando Stanley) and am happy to let the story line go wherever it goes, even if it means the changing’ of history. Perhaps I am fortunate in having a deep knowledge of the period and am able to adapt as the story goes, but I would hate to see a game such as this flounder because those who run it have some preconceived idea that they cannot ‘tamper with history’.

I understand that both options can be accommodated, we can follow history while applying small changes to it, but I like the challenge of changing history, don’t you?

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